The Timer tool runs one or more timers for game sessions, turn timers, round limits, action-window countdowns. Useful when you want to prototype "each turn is 60 seconds" or simply track a session's total time.
What this page helps you do
Start a single timer.
Run multiple timers in sequence (a turn timer, then a wait, then the next turn).
Track session time and turn time separately.
Open the tool
Start a single timer
Pick a duration (1 minute, 5 minutes, custom) and tap Start. The timer counts down with a visible progress bar and ticks; an audible cue sounds at zero.
To pause, tap Pause. To reset, tap Reset.
Run multiple segments
For sessions with structured time (e.g. "60 seconds to act, then 30 seconds to debate"), set up multiple segments:
Tap Add segment.
Name it ("Action") and set its duration.
Tap Add segment again, name the next phase ("Debate"), set duration.
Tap Start sequence.
The timer runs each segment in order, with a brief audible cue between them. Players (and you) hear the rhythm without watching the screen.
Use cases
Turn timer for prototype testing of fast-paced games. Set each player's turn to 30 seconds and see if the game still works.
Total session time for "this game should run 45 minutes" checks.
Convention demo timer to keep demo sessions on schedule.
Round-by-round for games with strict round structure.
Tips & common questions
Can the timer run in the background while I do other things? Browser-based timers pause if the tab is fully suspended; keep the timer tab visible during a session.
Can I save my segment configurations? Today, configurations are per-session. We're tracking saved presets on the roadmap.
Can multiple players each have their own timer? Today the tool runs one shared timer (or one sequence). For per-player timers in turn-rotation games, run several browser tabs and switch between them.
