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Game Center Basics

Your Game Center is where everything about your game lives. One place. All your hooks, components, rules, versions, playtests, and pitch materials. Think of it like a backstage pass to your own game. Organized. Searchable. Ready to share.

Updated over 3 weeks ago

What Is Game Center?

Game Center is your game's home. It's where you store everything about one game in one organized place—the title, description, images, rules, pieces, who you've pitched to, and feedback you've received.

Instead of having your game scattered across email, folders, and different apps, everything lives together here. You never have to search for "which folder has the rules for this game?" Everything is right where you expect it.


Getting to Your Game's Center

Step 1: Click Games in the left menu.

Step 2: Find the game you want to work on.

Step 3: Click on it.

You now see your Game Center. At the top, you see your game's name with a version number (like "v2.2") and status (like "Published" or "In Development").

Below that is a row of tabs: Game Info, Media, Rules, Components, Pitches, and Sell Sheets.

These tabs are your organization system. Each one stores a different type of information about your game.


Game Info: Describing Your Game

Game Info is where you answer the basic questions: What's your game called? What's it about? Who plays it? How long does it take?

Step 1: Click the Game Info Tab

You see fields waiting to be filled in. You don't need to complete all of them right now. Start with what you know.

Step 2: Add Your Game's Title

Field: Game Title

What to do: Type your game's official name here.

Example: "Dobro" or "Escape the Tower"

Why it matters: This is how people will refer to your game everywhere in Boardssey.

Step 3: Write Your Elevator Pitch

Field: Elevator Pitch

What to do: Write one sentence that describes what your game is about. Imagine explaining it to someone in thirty seconds.

Example: "Double the chances if you double the value" (for a game about risk and reward)

Why it matters: This sentence tells people instantly what your game is about.

Step 4: Add Your Hooks

Field: Hooks (2-3 of them)

What to do: Write 2-3 reasons why someone would want to play your game.

Don't write: "The mechanics are elegant"

Do write: "Plays in 20 minutes" or "Perfect for family game nights" or "Teaches probability through play"

Why it matters: Hooks explain why your game matters, not just what it is.

Step 5: Fill In Basic Game Details

These fields help people understand your game at a glance:

Number of Players: How many people can play? (Example: "2-4 players")

Play Duration: How long does a game actually take? (Example: "20-30 minutes")

Age Recommendation: Who is this game for? (Example: "Ages 8+")

Genre: What type of game? (Example: "Family Game" or "Strategy Game")

Mechanics: What do players actually do? (Example: "Deck Building" or "Ladder Climbing")

Complexity Rating: Easy to learn or harder? Use the visual slider to show this.

Step 6: Write Your Description

Field: Description

What to do: Tell the full story of your game. What happens when players sit down? What makes it fun?

Why it matters: This description helps people imagine what they'll experience when they play.

Step 7: Add Your Creator Credits

Field: Designer and Artist Credits

What to do: List who made this game (you, your co-designers, artists, etc.)

Why it matters: Your collaborators deserve credit, and it looks professional.

Step 8: Save

Most fields save automatically as you type. Look for the Save button if you need to manually save your work.


Media: Your Game's Images

Media is where you store pictures of your game: box renders, photos of prototypes, card images, anything visual.

Finding the Media Tab

Step 1: Click the Media tab in your Game Center.

You see a button that says Upload Media or Add Image.

Uploading an Image

Step 1: Click Upload Media.

Step 2: Choose an image file from your computer (JPG, PNG, or similar format).

Step 3: Wait while the image uploads. You see a progress bar.

Step 4: Once uploaded, you see your image in the Media gallery.

Understanding the Public Share Toggle

This is important. Next to each image, you see a toggle that says Public.

What it does:

  • Toggle ON (enabled): This image appears in your public catalog that people can see online.

  • Toggle OFF (disabled): This image stays private. Only you and people you've given permission to see it can view it.

Why this matters:

You might have rough sketches, work-in-progress photos, and final polished renders all stored here. The public toggle lets you choose which ones the world sees.

Example scenario: You upload five images. Only three are final quality. You toggle ON those three. Toggle OFF the rough sketches. Now your public portfolio shows only the polished version of your game.

How Images Appear in Your Public Catalog

Your public catalog is like an online portfolio. When people visit your game's page in your catalog, they see:

  • Your game's title

  • Your elevator pitch

  • The images you toggled as "Public"

They do NOT see images you toggled as "Private."

The images update instantly. If you toggle an image to public at 2 PM, visitors see it at 2 PM. No waiting.

Organizing Your Media

Helpful tip: Name your files clearly.

Instead of: image_001.jpg, image_002.jpg

Name them: Dobro_BoxRender_Final.jpg, Dobro_CardLayout_v2.jpg

When you need to find a specific image later, clear names make it easy.


Rules: Writing Your Game's Instructions

Rules is where you write how to play your game.

Accessing Rules

Step 1: Click the Rules tab.

You see a text editor—it works like a simple word processor.

Writing Your Rulebook

Step 1: Click in the text area.

Step 2: Start writing. Write as if you're teaching someone who has never seen your game before.

Include:

  • How to set up

  • What each piece does

  • How a turn works

  • How to win

  • Answers to common questions

Step 2: Save regularly. Your work usually saves automatically, but look for a Save button to be sure.

Exporting Your Rules in Different Formats

Once you've written your rules, you can export them. This creates a file you can share.

Step 1: Look for an Export button above your rules text.

Step 2: Choose your format:

  • PDF: Good for printing or emailing. This is the most common choice.

  • HTML: Good for putting on a website.

  • BGG Markup: Good for uploading to BoardGameGeek.

Step 3: The file downloads to your computer.

Creating Multiple Rule Sets

If your game has variations (different difficulty levels, languages, or solo modes), you can create separate rule sets.

Step 1: Click + Add Rule Set or similar button.

Step 2: Name it ("Easy Mode Rules," "Spanish Rules," "Solo Mode").

Step 3: Write the rules for that variation.

All rule sets live in the same game, so you manage them together.


Components: Listing What's in Your Game's Box

Components is where you list every piece in your game—cards, tokens, boards, dice, rulebooks, everything.

Accessing Components

Step 1: Click the Components tab.

Step 2: You see a list (probably empty if this is new). Look for + Add Component or Add Item.

Adding Components

Step 1: Click + Add Component or Add Item.

Step 2: Fill in the details:

  • Type: What is this? (Card, Token, Board, Rulebook, Dice, etc.)

  • Quantity: How many? (40 cards, 8 tokens, 1 board, etc.)

  • Description: Size and details (55mm x 85mm for cards, 8.5" x 11" for rulebook)

Example:

  • Type: Playing Cards

  • Quantity: 40

  • Description: 55mm x 85mm, standard size

Why This Matters

Later, when you're ready to manufacture your game, you'll have this list ready. Instead of searching for "how many cards were in my game?" you have it organized right here.

You can also copy this list and send it to manufacturers to get price quotes.


Pitches: Tracking Publisher Conversations

Pitches is where you record your business conversations about this game.

Accessing Pitches

Step 1: Click the Pitches tab.

Logging a Pitch

Step 1: Click + Add Pitch or New Entry.

Step 2: Fill in the information:

  • Who: Publisher name or contact person

  • Date: When did you pitch or meet?

  • What happened: Did they say yes, maybe, no? What did they ask for?

  • Next steps: What happens next?

Example:

  • Who: Stonemaier Games (John Smith)

  • Date: March 15, 2024

  • What happened: Pitched at Gen Con. They liked the concept but want to see more art.

  • Next steps: Send updated art mockups

Why This Matters

You create a record of your business conversations. Later, you can look back and see:

  • Who you've pitched to

  • What they said

  • Whether your pitch is working

This prevents you from accidentally pitching to the same publisher twice.


Sell Sheets: Professional One-Page Pitches

Sell Sheets (available on Pathfinder and Oracle plans) automatically create a professional one-page pitch document.

Accessing Sell Sheets

Step 1: Click the Sell Sheets tab.

Step 2: Look for + Create Sell Sheet or Generate.

Creating a Sell Sheet

Step 1: Choose a template design from the options shown.

Step 2: Boardssey pulls your Game Info and publicly-shared Media automatically.

Step 3: Review the result. It's a professional-looking one-page document.

Step 4: Customize if you want:

  • Change colors

  • Rearrange text

  • Adjust which images appear

Step 5: Click Download or Export to save as a PDF.

Using Your Sell Sheet

Print them: Bring stacks to conventions to leave with publishers.

Email them: Include with pitch emails.

Share online: Some publishers request digital versions.

A sell sheet says "I'm serious about this game" more powerfully than email alone.


The Meta Buttons: Tracking How Your Game Changes

Above the main tabs, you see buttons for Versions, Notes, and Playtests. These track what happens to your game over time.

Versions: Naming Updates

Every game changes. You adjust mechanics, rewrite rules, improve art.

Step 1: Click the Versions button.

Step 2: Click + Create Version or New Version.

Step 3: Give it a name: "v2.1: Rebalanced turn order"

Step 4: Add optional notes about what changed.

Why this matters: Later, when you run playtests, you'll connect them to versions. So you always know "what version did we test?" and "what feedback was about that specific version?"

Notes: Your Private Thinking Space

Step 1: Click the Notes button.

Step 2: Click + Add Note.

Step 3: Write your thoughts. "Why does the endgame feel slow?" or "Try adding a solo mode?"

Why this matters: These are your private design thoughts. Jot down ideas. Later, refer back to them when making decisions.

Playtests: Seeing Your Feedback Hub

Step 1: Click the Playtests button.

Step 2: You see all playtests connected to this game.

You're not creating playtests here—that happens in a different section of Boardssey. But from your game, you can see everything you've tested and all the feedback you've gathered.


Permissions: Controlling Who Sees This Game

On the right side of your Game Center, you see a Permissions button.

What it does: Controls who can view and edit this game.

Setting Permissions

Step 1: Click Permissions.

Step 2: You see options:

  • Just me: Only you can see it

  • My team: Your invited collaborators can see it

  • Public: Anyone with the link can see it (in your catalog)

Step 3: Choose the level that fits.

Why it matters: You might have confidential prototypes you only want your core team to see. Or a published game you want the whole world to see. Permissions give you that control.


Quick Tips for Success

Tip 1: Complete Game Info first. This creates the foundation. Everything else builds from here.

Tip 2: Add at least one public image to Media. This makes your game look real and professional in your catalog.

Tip 3: Keep your Media labeled clearly. Future you will thank present you when searching for files.

Tip 4: Update Versions after each playtest. This way, you always know what you tested.

Tip 5: Use Notes for brainstorming. Jot down ideas as they come. Refer back to them later.


What You've Learned

Game Center is your game's organized home. Each tab stores a different type of information:

  • Game Info: What your game is

  • Media: Pictures of your game (with control over what's public)

  • Rules: How to play

  • Components: What's in the box

  • Pitches: Your business conversations

  • Sell Sheets: Professional one-page pitches

The buttons track how your game develops over time.

Together, these sections mean you always know where to find everything about your game. No more searching. No more confusion. Just one organized game center.


Next Steps

Once you're comfortable with Game Center, explore other Boardssey features:

  • Playtests: Gather feedback from playtesters in an organized way

  • Projects: Manage tasks and deadlines

  • Catalog: Create a professional portfolio of your games

  • Collaborators: Invite team members to work on your game together

But right now, you've got the foundation. You know how Game Center works. Use that knowledge to organize your game. Everything else builds from here.

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