Virtual Table: rooms for online playtests

Create a Virtual Table room, know its limits, and learn what you can do inside before inviting players.

Last reviewed October 16, 2026

This article is for designers who want to playtest online without mailing a prototype. The Virtual Table gives you shared rooms where you build a tabletop and play it live with others.

What this page helps you do

  • Create, open, share, duplicate and delete rooms.
  • Know what a room can hold.
  • See what you need before building and inviting.

You'll start from Prototypes > Virtual Table in the sidebar (/home/virtual-table).

Before you start

  • Beta, rolling out to teams. The page carries an Early preview badge. If Prototypes is missing from your sidebar, your team is not in the rollout yet.
  • Plan: Pathfinder plan and up. Teams without it see "Virtual Table is a Pathfinder plan feature" with Upgrade to Pathfinder. Quick Setup is Oracle and LaunchBoom only, 50 builds per team per day.
  • Roles: Collaborators cannot use the Component Designer or 3D Mockups. On the Virtual Table they see and play the rooms of the games they were given, and the rooms with no game that they made; creating, renaming, linking, sharing and deleting a room needs edit access to its game. Admins and Members see every room. The Virtual Table also checks the team's plan.

Create a room

The page reads "Playtest your games online with a shared virtual tabletop". With no rooms yet, an intro card carries the New room button; later it sits at the right of the search bar above your rooms.

  1. Click New room.
  2. Type a Room name (for example "Playtest, Monday night") and an optional Description.
  3. Click Create room. The room opens.

Helpful details

  • Key areas: The intro's list, "What you'll be able to do", names rooms, drag-and-drop pieces, realtime play, automations, playtest logging and .pcio import.
  • What you can do: Start with a blank table and add cards, decks, dice, boards and tokens inside.
  • Good to know: The intro marks ".pcio import" as "Coming in the next update", but Import .pcio already works inside a room in edit mode (see Build a table).

Manage your rooms

Your rooms show as tiles, newest first. Each tile has a picture of the table as it was last left, the room's name, the linked game, when it was last edited, and a green Guests can join badge while sharing is on.

Helpful details

  • Key areas: Click a tile to open the room. Hover it for Copy guest link (when sharing is on) and the ... menu with Rename, Duplicate and Delete. Duplicate asks for a name (the room's name with "(copy)" to start) and makes a new room with the same table, linked game, saved setups and picture; the copy has its own guest link, off until you share it. Delete asks "Delete this room?" and then removes the room and everything on it.
  • What you can do: Search rooms by name, game or description, and filter them with a chip per linked game (or No game). Keep one room per game, or per test group, and reuse the setup.
  • Good to know: The picture updates when someone saves a setup, and a few seconds after the table settles while a team member has the room open. A room nobody has opened since shows the linked game's cover on the playmat instead. Renaming keeps the room's address, so links you shared still work.
  • Good to know: Deleting a room cannot be undone. Only the person who created the room, or the team's Primary Owner, can delete it; for anyone else Delete says so and the room stays as it is.

Know the limits

A room is generous but not endless.

Helpful details

  • Key areas: 2000 widgets per room (a widget is any piece, deck, zone, note or button), 500 cards per deck, 150 steps per button, 1500 drawings on the table.
  • What you can do: Upload images as PNG, JPEG, WebP or GIF, 5 MB or smaller each, or upload a PDF and its pages become images.
  • Good to know: A deck that reaches 500 cards says "A deck can hold up to 500 cards." A table full of drawings asks you to erase some before drawing more.

What happens inside a room

Inside, the toolbar runs along the top. Edit switches on edit mode, where you add and arrange pieces. Share invites players. Link a game ties the room to one of your games. Log playtest saves the session.

Helpful details


Tips & common questions

Do my players need Boardssey accounts? No. Guests join with a link or room code and type a name. See Invite players.

Can I save the table and come back to it later? Yes. Save setup in the room toolbar keeps the table under a name, and Load setup puts it back. See Build a table.

Can I bring in a room from playingcards.io? Yes. Inside a room, turn on Edit and use Import .pcio. It replaces the whole table, so do it in a fresh room.

Why do I see an upgrade screen? Your team is on Adventurer. The Virtual Table starts at Pathfinder; an admin can upgrade from Billing.

Is the Virtual Table finished? It is an early preview under active development. Expect new widgets and automations over time; this article describes what works today.

Related articles

Still stuck? Write to support@boardssey.com or use the chat bubble.

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