3D Mockups (beta)

Compose your cards, boxes, boards and tokens in 3D from your own artwork, save scenes to a game, and start from a template.

Last reviewed October 19, 2026

This article is for designers who need a product shot before the product exists: a box on a shelf, a fan of cards, a board mid-game. 3D Mockups builds that scene in your browser from your own artwork.

What this page helps you do

  • Find 3D Mockups and check your plan.
  • See what the studio can do.
  • Create a scene, or start from a template.
  • Move around the scene and select objects.
  • Save scenes, link them to a game and find them again.

You'll start from 3D Mockups in the sidebar (/home/3d-mockups), marked Beta.

Before you start

  • Beta. Every team sees 3D Mockups in the sidebar. It replaces the older Digital Mockups tool, which is no longer on the Tools page.
  • Plan: Pathfinder plan and up. Adventurer teams see "3D Mockups are a Pathfinder plan feature" with Upgrade to Pathfinder, and a list of what the studio does. (Prototypes follow the same rule; The Virtual Table's Quick Setup is Oracle and LaunchBoom only, 50 builds per team per day.)
  • Roles: Collaborators cannot use the Component Designer or 3D Mockups. They see "3D Mockups access restricted".
  • Prepare your artwork as images or PDFs: a card front, a box wrap, a board. The Component Designer exports these at the right size.

What the studio does

One scene can hold everything a product shot needs, built from your own files.

Helpful details

  • Pieces: cards in fans, hands, stacks, rows and grids; two-piece boxes and tuck boxes; play mats and boards, flat or standing; chipboard tokens in any shape; rulebooks with saddle stitch, hardcover or wire-o binding; meeples, pawns, cubes, discs and dice; your own 3D models, and shapes cut from your own SVG files.
  • Artwork: upload images or PDFs onto each face, paint over a template at the exact size, and give each card its own front and back.
  • Finishes: matte, satin, gloss and holographic surfaces with stock foil patterns, plus spot gloss, fluorescent ink, hot foil, holographic foil and emboss.
  • Arranging: move, lift, turn and tilt pieces with handles right in the view, rest one on another, group them, undo any step, and save camera views to flip between.
  • Output: images up to 300 dpi, every saved view or social size in one zip, turntable videos, renders saved to a game's Media tab, and 3D links you can share or embed.
  • Quick Scene (Oracle): describe the scene in a sentence and it is built for you.

The details are in Objects, artwork and finishes and Export images, videos and 3D links.


Browse your mockups

The list page shows every scene your team saved, with a preview, the number of objects and "Edited 2 hours ago".

Helpful details

  • Key areas: New mockup, a Search by scene or game box, and a filter for All games or No game.
  • What you can do: Open a scene, or delete one from its card. Deleting asks first and removes it for the whole team.
  • Good to know: A scene saved before the preview was taken says "Save again for a preview".

Create a scene

Click New mockup. The editor opens on an empty table: "Add an element to start your scene". Click Add and pick Cards, Box, Play mat, Board, Tokens, Pieces, 3D model, Extrude or Booklet.

Helpful details

  • Key areas: Or click Start from a template, or open the Scenes menu and pick Start from a template. A panel lists the scene templates designed by Boardssey, each with a picture. When there are none yet, it says "No templates yet": start from Add or Quick Scene instead.
  • What you can do: Pick a template, then swap in your own artwork object by object (see Objects, artwork and finishes).
  • Good to know: Save as 3D Mockup Template, the orange item at the bottom of the Scenes menu, is for Boardssey staff only. Teams save scenes, not templates.

Quick Scene

Open the Scenes menu and pick Quick Scene (the lightning bolt). Describe the scene you want, for example "A hero shot of the box standing with a hand of cards in front, dramatic light", and click Create scene. Boardssey picks the pieces, their sizes and finishes, where they sit, the background, the camera and the light; you add your artwork afterwards.

Helpful details

  • Key areas: Examples sit under the box: a hero shot, "What's in the box", a flat lay from above for Instagram, and a fanned hand of tarot cards. Ctrl+Enter sends the description.
  • What you can do: It opens a new, unsaved scene. When the scene on screen has pieces, it asks first ("Replace the scene on screen?"), since the new scene takes its place: save the scene before if you want to keep it. To build on the scene instead, tick Change the current scene and describe what to change ("add four meeples in front", "put the deck on the box", "tilt the box toward the camera", "make three copies of the card", "save a top-down view", "make it square for Instagram"): the pieces it keeps keep their artwork, and copies wear the same artwork. Pieces you do not ask it to move stay exactly where they are, what rests on a piece moves and turns with it, and your groups, saved views and camera stay (the camera only steps back when the scene grows). Undo takes the change back.
  • Good to know: Quick Scene is Oracle and LaunchBoom only, with 30 scenes per team per day. Other plans see "Quick Scene is part of the Oracle plan." with Upgrade to Oracle, and an Oracle badge beside Quick Scene in the Scenes menu tells them before they open it. It places cards, boxes, play mats, boards, tokens, pieces and rulebooks, rests pieces on one another (a deck on a box, tokens in an open box, meeples on the board), keeps the rest from overlapping, and can lift, turn and tilt them, group them, set finishes such as holographic foil, the light, the floor's reflection and the camera's lens, and save camera views. 3D models and extruded shapes need your own files: it moves, changes and copies the ones in the scene but cannot make new ones.

Move around the scene

The hint under the view says it: "Click an object to edit it, drag it to move it, right-click it for more. Shift-click to select several. Drag the table to orbit, scroll to zoom, right-drag to pan. The cube in the corner snaps to a face."

Helpful details

  • Key areas: The view cube offers Front, Back, Left, Right, Top, Bottom and Home view, with arrows to Turn left, Turn right, Look from above and Look from below. Reset camera in the toolbar puts the camera back where the scene had it.
  • What you can do: Right-click an object for Duplicate, Rotate (60°, 90° or 180°), Move to center and Remove. Shift-click (or Ctrl-click, Cmd-click on a Mac) to select several objects, then right-click one of them to act on them all or Group them: a group selects, moves, rotates and duplicates together until you Ungroup it. Press Delete (or Backspace) to remove the selected objects; Ctrl+Z brings them back. Click the empty table or press Esc to clear the selection. On a touch screen, tap to select, hold a finger on an object for the same menu (Add to selection picks several), drag to orbit, pinch to zoom and use two fingers to pan.
  • Undo and redo: The arrows in the toolbar, between 3D model and Save current view, undo and redo changes to the scene (Ctrl+Z, and Ctrl+Shift+Z or Ctrl+Y; Cmd on a Mac). Opening another scene starts a fresh history. Swapping an uploaded image is not undone.
  • Good to know: Export renders the view on screen, and Save keeps it with the scene. Save current view in the toolbar adds the angle to your numbered saved views (see Objects, artwork and finishes).

Save and name the scene

Type a Scene name and, if you like, pick a Game ("Link to a game (optional)"). Click Save.

Helpful details

  • Key areas: The status reads Not saved yet, Unsaved changes or All changes saved. A save with a game linked confirms "Scene saved to {game}".
  • What you can do: Open the Scenes menu, between Share and Save, to see Saved scenes with Open, Duplicate and Delete, start a New scene, or Duplicate current to try a variation.
  • Good to know: A name is required before saving ("Give the scene a name first"). Scenes belong to the team; everyone with access sees them in the list.
  • Unsaved changes are kept on your device: If the page reloads before you save (your laptop went to sleep, the browser restarted, the tab closed), open the scene again (or start a New scene, for a scene you never saved) and your changes come back with "Your unsaved changes are back". Click Discard to drop them instead. They stay in that browser on that device for two weeks, and only Save shares them with your team.

Tips & common questions

Where did the Mockups tool in Tools go? Digital Mockups is no longer on the Tools page. 3D Mockups in the sidebar replaces it. Links you saved to a Digital Mockups scene still open for Admins and Members. A Collaborator lands on "3D Mockups access restricted" instead.

Can I use my Component Designer cards here? Yes. Send the component to the Virtual Table once, then pick it under Cards from on a Cards object. See Send a component to the Virtual Table.

Does a scene need a game? No. The link is optional, but it lets Save to game put renders in that game's Media tab and lets you filter the list by game.

Why is my Adventurer team shown an upgrade screen but no Digital Mockups? Digital Mockups has left the Tools list for every team. On Adventurer, 3D Mockups shows its plan gate instead. Upgrading to Pathfinder opens it.

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Still stuck? Write to support@boardssey.com or use the chat bubble.

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