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How Boardssey is structured

The mental model behind Boardssey, personal accounts, team workspaces, games, projects, and who can see what.

This page explains how Boardssey is organized, the difference between you and your team, where games and projects live, and who gets access to what. Reading this once makes the rest of the app feel a lot clearer.

What this page helps you do

  • Tell the difference between your personal account and a team workspace.

  • Understand where games, projects, playtests, and pitches actually live.

  • Know which permissions matter when you bring people in.


You and your team

Boardssey has two kinds of account, and you'll use both at once.

Your personal account is you, your email, your name, your photo, your password, your notification preferences. You sign in to one personal account. You can be invited to many team workspaces from this one personal account.

A team workspace is where the actual work lives. Every game, project, playtest, sell sheet, contact, and pitch belongs to a team workspace. A team workspace has a name, a billing plan, and members.

Even if you're working alone, you have a team workspace, Boardssey creates one for you when you sign up. You're the Owner of that workspace, and you're the only member until you invite someone.

If you're invited to other teams, you can switch between them from the workspace switcher at the top of the sidebar. Each team has its own games, its own plan, its own members.


What lives where

Inside a team workspace you'll find:

  • Games: your designs. Each game is the home for one design (its brief, components, rules, media, versions, permissions, playtests, and pitches).

  • Projects: boards of tasks. A project can be linked to a specific game (so all the tasks for Castle Project live on its own board), or it can be a standalone project for non-game work (running a Kickstarter, prepping for a convention).

  • Playtests: sessions you run on a game, with feedback forms and results.

  • Sell sheets, pitches, contacts, public catalog: your outbound, publisher-facing work.

  • Tools and the whiteboard: workspace-level utilities (some can be scoped to a single game).

None of this lives on your personal account. If you leave a team, the games and projects stay with the team, they don't follow you.


Roles inside a team

Every member of a team has one of four roles:

Role

What they can do

Owner

Everything. Owns the team's billing, can transfer ownership, can delete the team. There's exactly one Owner per team.

Admin

Manage members, change team settings, see and edit all games. Can't change billing.

Member

Full access to all games, projects, tasks, playtests, and pitch tools in the team.

Collaborator

Limited access. By default a Collaborator only sees the specific games you've granted them access to, not your whole portfolio.

The Collaborator role is what you use when you bring in an artist, an editor, an external playtester organizer, or anyone else who shouldn't see everything you're working on. You decide on a per-game basis what each Collaborator can see. There's a strategic article on how to set this up, see Set yourself up for success: collaborator permissions.


Who can see what

Two layers of access decide what you see in Boardssey.

Your role in the team workspace sets the floor. An Owner or Admin sees everything. A Member sees everything except billing. A Collaborator only sees what's explicitly shared with them.

Per-game permissions can grant extra access to a specific game, most often used to give a Collaborator visibility into one game without making them a full Member.

Subscriptions belong to the team, not to you. If you're a Member of two teams on different plans, you'll see different features in each one based on the team's plan.


A few examples

You're a solo designer. You sign up. Boardssey creates a personal account and a one-person team workspace where you're the Owner. All your games live there. If you want to bring in an artist for a single game, invite them as a Collaborator and grant them access to just that game.

You're a small studio with three people. The first person signs up and creates the team. They invite the other two as Members. All three have full access to all games, projects, and playtests. Billing and team settings stay with the Owner.

You're a freelance artist. You sign up, and you're invited to several team workspaces by different studios. You have one personal account but switch between teams from the workspace switcher. In one team you might be a Collaborator with access to one game; in another you might be a Member.

You're invited to playtest someone else's game. You don't need a Boardssey account. The designer shares a feedback-form link with you, and you fill it out in your browser.


Tips & common questions

Do I need to create a team workspace? No, Boardssey creates one for you the moment you sign up. You can always rename it, or delete it, from team settings.

Can I move a game between teams? Not directly. Games are tied to the team they were created in. If you need to move a game, the closest path today is to copy a game (which duplicates its data) inside the target team.

Can I have a team with just me? Yes, most solo designers have a one-person team. Inviting others is optional.

If I leave a team, what happens to my games? The team keeps them. Your personal account is untouched (your email, profile, preferences). You'd lose access to anything that was inside that team's workspace.

Can my email be a member of multiple teams? Yes. Switch between them from the workspace switcher in the sidebar.

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