The Media tab on a game holds every visual asset for that game, covers, art, prototype photos, 3D mockups, videos, sketches, anything else you'd want to share or reference. Each asset can be public (shows on your catalog) or private (visible only to your team).
What this page helps you do
Upload images, videos, and files.
Pick a cover.
Mark assets public or private.
Organize assets so visitors see your best work first.
Open the Media tab
On the game's page, click Media. You see a grid of every asset uploaded so far (or an empty state).
Upload assets
Either:
Drag files from your computer onto the grid.
Click Upload and pick files from a dialog.
Most common formats work: PNG, JPG, GIF, WebP, SVG, MP4, PDF. Each upload appears immediately in the grid.
Pick a cover
The cover image is the one shown in your library, on your public catalog, and on sell sheets. Set it once.
In the Media grid, click the ⋯ menu on any image and pick Set as cover. The image is now the game's cover.
For best results, use a high-quality landscape or square image. The cover is resized to library size; very small images look pixelated.
Public vs private
Each asset has a public/private toggle. Public assets show on the public catalog (when the game is added to it); private ones only show inside Boardssey to your team.
Use private for:
Work-in-progress art you don't want publishers seeing yet.
Prototype photos that look rough.
Assets only relevant to internal review.
Use public for:
Polished cover art.
Final or near-final box renders.
Component shots you'd put on a pitch.
You can flip an asset from private to public any time.
Reorder assets
Drag assets in the grid to reorder them. The order affects both the internal display and the public catalog game page (cover first, then public assets in your order).
Delete an asset
In the asset's ⋯ menu, pick Delete. The asset is removed from this game; the underlying file is deleted from storage.
If the asset was the cover, set a new cover from another image.
Tips & common questions
My uploaded image is blurry on the catalog. Catalogs serve images at multiple sizes. A blurry result usually means the source was low-resolution. Use 1500+ px on the long side for catalog-quality art.
Can I upload videos? Yes, MP4 and WebM work. Larger videos take longer to upload. For longer content, host on YouTube or Vimeo and link from the External resources tab instead.
How big can an asset be? There's a per-file size limit (around 25 MB). For huge files (uncompressed masters), keep the master in your usual storage and upload an export here.
Can I reuse an image across multiple games? Today each asset belongs to one game. Re-upload to use on a second game.
Why did Boardssey re-encode my image? We optimize for fast catalog loading. The original uploaded file is preserved for downloads; the served version is the optimized one. For print-quality, use the cover or sell-sheet PDF export instead.
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