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For publishers: viewing a Boardssey public catalog

A short orientation for publishers, retailers, and other guests landing on a designer's Boardssey public catalog. No account needed.

If a board game designer has shared a link with you that points to something like bdsy.cc/their-name (or a custom domain version), this page is a quick orientation to what you're looking at.

You don't need a Boardssey account. The catalog is a normal public webpage.

What this page helps you do

  • Understand what a Boardssey public catalog is.

  • Browse the games and find the information you need.

  • Get in touch with the designer.


What you're looking at

A Boardssey public catalog is a portfolio page a designer or studio maintains directly inside Boardssey. It's the same data they're working with internally, with the parts they've chosen to share publicly.

You'll typically see:

  • The designer's or studio's name, logo, and a short bio.

  • Contact info or a "get in touch" prompt.

  • A list of games with cover art.

Click any game to see its full public page.


What you'll find on a game page

Each game page can include:

  • Title, status, and a short description. "Status" tells you where the game is in its lifecycle (Idea, Designing, Playtesting, Developed, Ready to Pitch, Looking for Publisher, Crowdfunding, Published, etc.).

  • Hooks: the designer's pitch in 1–3 lines.

  • Mechanics: how the game plays (deck building, worker placement, cooperative, etc.).

  • Player count, duration, age, complexity: at-a-glance specs.

  • Media: box renders, card samples, table shots, sometimes video.

  • A link to the rules if the designer has chosen to share them.

  • MSRP and BGG link if the designer maintains those.

What you won't see (because it's private to the designer):

  • Internal notes and design history.

  • Playtest results and feedback.

  • Pitch history (who else they've shown the game to).


Getting in touch

Most catalogs have one or both of:

  • A contact email in the sidebar or on the game page.

  • A "Pitch this" or contact button that opens an email client pre-filled with the right address.

Reach out the same way you would for any portfolio site. The designer will respond on whichever channel you used; Boardssey doesn't proxy your message.

If a designer wants to give you ongoing privileged access (track game progress, see private updates), they can invite you into their Boardssey workspace as a Collaborator. You'll get an email invitation; clicking it creates a Boardssey account for you. That's optional and only happens with their explicit invite.


Tips & common questions

Is the information up to date? Yes. The catalog updates instantly as the designer changes their game data. What you see is what they currently maintain.

Can I download anything? Sell-sheet links, rules PDFs, and individual images are downloadable when the designer has shared them. Right-click β†’ save, or use the explicit download buttons where present.

Can I share this catalog link? Yes, it's public. Forward, embed, or share as you would any URL.

Will the designer know I visited? Boardssey doesn't show per-visitor analytics to designers today. They might see overall view counts but not who visited.

How do I become a "verified" or "approved" publisher in Boardssey? There's no verification system on the public side. If a designer chooses to work with you, they invite you directly into their workspace, no platform gate.

I'd like a Boardssey account for my own publishing workflow. Boardssey is built for designers. Publishers can use it too, but the feature set (game library, sell sheets, pitch tracker) is designer-oriented. If you'd like a tour, email [email protected].

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