Set yourself up for success: collaborator permissions

When to make someone a Member and when a Collaborator, and how per-game grants protect the rest of your portfolio.

Last reviewed October 11, 2026

This is a how-to-think-about-it page. The mechanics are in Invite and manage team members and Share access on a game; here we answer the question behind them: which role should this person get, and which games should they see? It is for anyone bringing a new person into their team.

What this page helps you do

  • Pick Member or Collaborator for each person.
  • Decide which games a Collaborator should be granted.
  • Keep the team tidy as projects end.

You'll start from Settings > Team Roles for roles and from each game's Permissions tab for grants.


The two levers

You have two controls. The role decides whether someone sees the whole team: Admins and Members see every game, project, playtest and contact; a Collaborator sees nothing until granted. The per-game grant on a game's Permissions tab opens one game, with its playtests and projects, to a Collaborator.

Helpful details

  • Key areas: Team Roles (role) and the game's Permissions tab with Save Permissions (grant).
  • What you can do: grant or remove access to any number of games, one checkbox per Collaborator.
  • Good to know: a grant is all or nothing and always includes editing. There is no view-only grant, so for a read-only look share a sell sheet or a Catalog link instead. Collaborators never see Contacts.

A decision flow

  1. Part of your inner team? Co-founders, in-house designers, permanent artists who should see the big picture: make them a Member (or an Admin if they also manage people and settings).
  2. Working on one game? A freelance illustrator, a single-game editor, a consultant: make them a Collaborator and grant that one game.
  3. Running playtests for you? A Collaborator granted the games being tested. They log sessions, read feedback and work on those games' projects, and see nothing else.
  4. A publisher or manufacturer who should only look? Do not add them to the team. Share a sell sheet or the Catalog, because every grant can edit.
  5. Not sure? Start with Collaborator and one game. Promoting later is one click; taking access back is awkward.

Helpful details

  • Key areas: the role list in the invite dialog and the Permissions tab.
  • What you can do: change a role later with Update Role on the Team Roles tab.
  • Good to know: external playtesters who only fill in feedback forms need no account at all. See For external playtesters.

Patterns that work

  • One game per freelancer. Grant the one game they work on and never touch the rest.
  • Co-designer equals Member. A real co-designer needs the whole picture; scoping them to one game creates friction every day.
  • Game channels do the rest. On Oracle, a Collaborator joins a game's Team Chat channel only when granted the game, so conversations stay with the people who should hear them.
  • A yearly cleanup. Walk through Team Roles and remove people whose projects ended, then open each active game's Permissions tab and clear old grants.

Patterns that backfire

  • Making everyone a Member to keep it simple. Easy today; awkward when an artist you parted ways with can still see the new game you never mentioned.
  • Forgetting the grant at project end. A Collaborator who stays in the team keeps the game until you clear the checkbox.
  • Separate teams to isolate games. One team with Collaborators and grants does the same job without a second subscription.

What it looks like in practice

PersonRoleAccess
Studio founderAdmin (Primary Owner)Everything
Co-designerMemberEverything
Artist ACollaboratorCastle Project only
Artist BCollaboratorThat co-op idea only
Playtest organizerCollaboratorWhichever games are in playtest

When Castle Project ships, the founder clears Artist A's checkbox on its Permissions tab, and perhaps removes them from the team. Their work stays; their access does not.


Tips & common questions

Should I add a publisher as a Collaborator before they sign? No. Share a sell sheet or a Catalog link. A Collaborator can edit everything on a granted game.

Can a Collaborator see who else is on the team? They do not see the Team Roles tab. They see teammates where work happens: on tasks, in chat channels they belong to, on the whiteboard pages of their games.

Can I give a Collaborator view-only access? No. Every grant is edit access.

An artist I removed wants their work back. Their uploads live in your team. Send them the files as you would any deliverable.

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Still stuck? Write to support@boardssey.com or use the chat bubble.

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