What this page helps you do
Add a new game to your team’s games library so you can track and share it.
Set a development status (e.g. Idea, Playtesting, Published) so everyone knows where the game stands.
Enter core details such as name, cover image, descriptions, and credits.
Add categorization and play info—genre, mechanics, player count, duration, age, complexity, and pricing.
Save your game and see it on your game page, ready for playtests or sharing.
You’ll start from your Games area (under your team workspace, e.g. home/[your-team]/games). From there you use New game, then Start Designing to open the full game form.
Create a new game
Your games list shows all games for this workspace. Use the New game button (top right) to begin.
Helpful details
Key areas: Games list or empty state, and the New game button in the header.
What you can do: Click New game to open the quick-create form where you enter a name and status before going to the full editor.
Good to know: You can come back and edit any game later from this list.
Give your game a name
Type the game name in the field. This is the name that will appear in your library and on the game page.
Helpful details
Key areas: The Game name text field.
What you can do: Enter any name you like; you can change it later on the game page.
Good to know: A clear name makes it easier to find the game in your list and when sharing.
Choose a development status
Use the Game development status control to pick where the game is in its lifecycle. This helps you and your team see progress at a glance.
Helpful details
Key areas: The status dropdown next to the game name.
What you can do: Open the list and choose one status; you can change it later on the game page.
Good to know: Status is optional here; you can set or update it in the full form too.
Available development statuses
The status list includes: Idea, Designing, Playtesting, Developed, Ready to Pitch, Looking for Publisher, Quoting, Crowdfunding, Pre-Production, Manufacturing, Licensed, Published.
Helpful details
Key areas: The dropdown list with all status options.
What you can do: Click the status that best matches your game’s current stage.
Good to know: Picking a status here pre-fills it on the game page so you don’t have to set it again.
Confirm your choice
Click Start Designing
After you choose a status, click Start Designing to open the full game page where you’ll see the main form with sections for name, cover, descriptions, status, credits, genre, pricing, mechanics, player count, duration, age, and more.
Helpful details
Key areas: The Start Designing button.
What you can do: Click it once you’re happy with the name and status.
Good to know: You can leave many fields blank and fill them in over time; use Save game when you’re done or when you want to save progress.
Adding basic game information
Enter or edit the game name
At the top of the game page you’ll type the Game name field.
Helpful details
Key areas: The Game name field at the top of the form.
What you can do: Type or edit the name; it’s used in the library and on the public game page.
Good to know: Keeping the name consistent with your quick-create choice avoids confusion in the list.
Upload a game cover
Use the Game cover area to upload an image. The cover appears in your games list and on the game page so playtesters and collaborators can quickly recognize the game.
Helpful details
Key areas: The Game cover upload zone (often drag-and-drop or click to upload).
What you can do: Upload an image file; you can replace it later if you get a better asset.
Good to know: A cover is optional but makes your game easier to spot in the library and when sharing.
Add a short description
The Short description is a brief summary of the game. It’s useful in lists and previews where space is limited.
Helpful details
Key areas: The Short description text field.
What you can do: Write one or two sentences that capture the game’s idea or pitch.
Good to know: Short descriptions work well for playtest invites and internal overviews.
Add a long description
The Long description gives you room for a full pitch, theme, or how-to-play overview. It appears on the game page for anyone viewing the game in detail.
Helpful details
Key areas: The Long description area (often a larger text box).
What you can do: Describe the game in as much detail as you like—theme, goal, audience, or key mechanics.
Good to know: You can paste from a document or write directly; formatting may depend on the editor (e.g. plain text or simple formatting).
Add unique hooks
Unique Hooks is where you highlight what makes this game stand out—e.g. a twist, a mechanic, or a selling point. It helps publishers and playtesters quickly grasp why the game is interesting.
Helpful details
Key areas: The Unique Hooks field.
What you can do: Enter one or more hooks; format may support bullets or short lines depending on the UI.
Good to know: Strong hooks are useful when pitching or when others browse your game page.
Set or change the game status
On the game page you’ll find Game status again. You can change it here whenever the game moves to a new stage.
Helpful details
Key areas: The Game status dropdown on the game page.
What you can do: Open the list and pick the current status (same options as in the quick form).
Good to know: Updating status here keeps your library and game page in sync.
Add designer names
Designer names lets you credit the game’s designer(s).
Helpful details
Key areas: The Designer names (or similar) field.
What you can do: Type one or more names; the UI may allow multiple entries or comma separation.
Good to know: Credits help playtesters and publishers see who designed the game.
Add artist names
Artist names is where you list the people who created the game’s art.
Helpful details
Key areas: The Artist names field.
What you can do: Enter one or more names, depending on how the field works.
Good to know: Like designers, artists are shown on the game page for attribution.
Choose a genre
Genre helps categorize the game (e.g. strategy, party, family). Open the Genre dropdown to pick one option from a list of predefined genres appears. Scroll or click to choose the one that fits your game.
Helpful details
Key areas: The Genre dropdown.
What you can do: Select a single genre from the list. Click a genre to select it; the dropdown closes and shows your choice.
Good to know: Genre can help when filtering or browsing games in your library. You typically choose one genre per game.
Set currency and MSRP
Currency is the currency code (e.g. USD, EUR) for the suggested price. MSRP (Manufacturer’s Suggested Retail Price) is the price you expect or suggest for the game.
Helpful details
Key areas: Currency and MSRP (or similar) fields, often side by side.
What you can do: Type or select a currency, then enter the price number in the MSRP field.
Good to know: These are optional and useful when you’re pitching or sharing pricing with publishers or retailers. Leave blank if you don’t have a price yet; you can add it later.
Add mechanics
Mechanics are the core mechanisms of the game (e.g. drafting, worker placement). Use the add control (e.g. “+” or “Add”) to open the list and pick mechanics.
Helpful details
Key areas: The Mechanics section and the control to add an item.
What you can do: Add one or more mechanics from a predefined list; the next screens show how to select or search.
Good to know: Mechanics help others understand how the game plays and help with filtering.
Pick mechanics from the list
A list of mechanics appears when you add or open mechanics. Scroll through and click the ones that apply to your game; they’re added to your game’s mechanics list.
Helpful details
Key areas: The scrollable mechanics list.
What you can do: Click a mechanic to add it; you can add several.
Good to know: Selected mechanics usually appear as tags or chips; you can remove them from the game page if needed.
Search for a mechanic
If the list is long, use the search box to type part of a mechanic’s name. The list filters so you can find and select the right one quickly.
Helpful details
Key areas: The search field in or near the mechanics list.
What you can do: Type to filter the list, then click a result to add it.
Good to know: Search is especially helpful when you know the mechanic name but don’t want to scroll.
Set minimum and maximum players
Minimum players and Maximum players define the player count range (e.g. 2–4). Enter numbers in each field so playtesters and publishers know the supported count.
Helpful details
Key areas: Minimum players and Maximum players fields.
What you can do: Enter whole numbers; maximum should be greater than or equal to minimum.
Good to know: Player count is often used when scheduling playtests or filtering games.
Enter the Maximum players value. For a fixed player count (e.g. 2 only), set Minimum players and Maximum players to the same number.
Helpful details
Key areas: The Maximum players field.
What you can do: Type a number; it should be ≥ minimum players.
Good to know: Leave blank if you’re not sure yet; you can update after playtesting.
Set minimum and maximum duration
Minimum duration (minutes) and Maximum duration (minutes) describe how long a typical game takes. Enter values in minutes so others can plan sessions.
Helpful details
Key areas: Minimum duration and Maximum duration fields (in minutes).
What you can do: Enter numbers; e.g. 30 and 60 for “about 30–60 minutes.”
Good to know: Duration helps playtesters and event organizers schedule time.
Set minimum age
Minimum age is the youngest age you recommend for players (e.g. 8+). Enter a number so families and educators know if the game is suitable.
Helpful details
Key areas: The Minimum age field.
What you can do: Enter an age in years.
Good to know: This is advisory; you can leave it blank until you’ve playtested with different ages.
Choose complexity
Complexity indicates how heavy or light the game is (e.g. light, medium, heavy). Pick the option that best matches your game from the dropdown.
Helpful details
Key areas: The Complexity dropdown.
What you can do: Select one level from the list.
Good to know: Complexity helps playtesters and publishers quickly gauge depth and rules weight.
Mark whether the game is an expansion
If this game is an expansion to another game, use this option (e.g. a checkbox or toggle) to mark it. That way it can be filtered or displayed differently from base games.
Helpful details
Key areas: The Expansion (or “Is it an expansion?”) control.
What you can do: Turn it on if the game is an expansion; leave it off for standalone games.
Good to know: This is optional and helps when you have both base games and expansions in your library.
Add licenses (countries)
Licenses (or similar) lets you record where the game is licensed—often by selecting one or more countries. Use the add control to open the list and add countries.
Helpful details
Key areas: The Licenses section and the control to add an entry.
What you can do: Add countries (or regions) where the game is licensed; the next screenshot shows the country list.
Good to know: Useful for tracking rights and which territories the game is available in.
Choose countries for licenses
A list of countries appears when you add a license. Select the country (or countries) to add to the game’s license list.
Helpful details
Key areas: The country list or dropdown.
What you can do: Click a country to add it; you may be able to add multiple.
Good to know: You can come back and update licenses as rights change.
Add a BGG link
If your game has a BoardGameGeek (BGG) page, paste the link into BGG Link. That gives viewers a direct way to find more info and ratings on BGG.
Helpful details
Key areas: The BGG Link (or similar) field.
What you can do: Paste the full BGG URL; the app may validate or format it.
Good to know: Optional; add it when the game is listed on BGG.
Save your game
When you’re done editing—or want to save progress—click Save game in the header. Your changes are stored and the game stays available in your games list.
Helpful details
Key areas: The Save game button (often top right).
What you can do: Click Save game after making changes; you can save multiple times as you add more details.
Good to know: Saving regularly avoids losing work. You can leave many fields blank and fill them in later.
Your game page after saving
The finished game page
After you click Save game, the game page shows your saved information: name, cover, descriptions, status, credits, genre, mechanics, player count, duration, and the rest of the details you entered. This is the page you and others can use to view or share the game.
Helpful details
Key areas: The full game page layout—header, main content, and sidebar (if present).
What you can do: Review everything, share the link, or click edit again to change any field.
Good to know: The game also appears in your team’s games list so you can open it anytime from there.
Tips & common questions
Do I have to fill in everything when I create a game?
No. You only need a name to get started. You can set a status and click Start Designing, then add the rest over time. Save whenever you make progress.
Can I change the game name or status later?
Yes. Open the game from your games list, edit the Game name or Game status (and any other fields), then click Save game.
Where do I find my new game after saving?
It appears in your team’s Games list (the same place where you clicked New game). Open it from there to view or edit.
What if I don’t have a cover image yet?
You can leave Game cover empty and add one later. The game will still save and show in the list; you may see a placeholder until you upload an image.
What’s the difference between short and long description?
Short description is for quick previews (e.g. in lists or cards). Long description is for the full game page where you can explain theme, gameplay, or pitch in more detail.


































