Contacts overview

What the Contacts page is for, who can use it, how contacts get in (by hand, business card, catalog message) and what it does not do.

Last reviewed October 11, 2026

Contacts is your team's private address book for the board game industry: publishers, manufacturers, artists, reviewers, playtesters, fellow designers. One card per person, with their role, company and your notes, shared with your teammates.

What this page helps you do

  • Understand what Contacts does and does not do.
  • Know who on the team can see it.
  • Learn the three ways a contact gets in.
  • Decide how it fits with Outreach and the catalog.

You'll start from the Contacts page: in the sidebar, click Contacts.

Before you start

  • Contacts is on every plan.
  • Members and Admins see the whole list. Collaborators do not: they get a notice that only admins and members can view the team's contacts.
  • Each team has its own list. Contacts are not shared between teams.

What a contact holds

Each card shows the person's name, their categories, their email, phone and website, and their company. Click a card to read the notes.

Helpful details

  • Key areas: Category (one or more roles, such as Publisher, Illustrator or Playtester), Name, Email, Phone, Company, Website and Notes.
  • What you can do: search by name or email, filter by category and jump to a letter with the A to Z bar. See Manage your contacts.
  • Good to know: the ⋮ menu on a card offers Edit Contact, Delete and, for teammates who can invite people, Invite as team member.

Three ways a contact gets in

You can type a contact, scan a card or save a catalog message's sender.

Helpful details

  • Key areas: Add Contact opens the form. Scan Business Card reads a photo of a card and fills the form for you. On the Catalog page's Messages tab, Add to contacts saves the sender of a message with a note about when they wrote.
  • What you can do: after a convention, scan the stack of cards you collected; after a publisher writes through your catalog, file them in one click.
  • Good to know: there is no CSV import or email sync. Contacts come in one at a time.

How Contacts fits with the rest

Contacts stands on its own.

Helpful details

  • Key areas: the Outreach tab on a game has its own free-text Contact field; it is not linked to this list. Keep the publisher's card here and type its name on the outreach row.
  • What you can do: when a contact starts working with you closely, use Invite as team member to open the standard invitation dialog and bring them into the team as a Collaborator or Member.
  • Good to know: an invitation is a separate thing from a contact. Accepting it gives the person access to your work; deleting the contact later does not remove them from the team.

What Contacts is not

Worth saying plainly, because "contacts" means different things in different apps.

Helpful details

  • Key areas: not an email tool (there is no compose button), not a marketing CRM (no campaigns, no open tracking), not public (nobody outside your team sees it).
  • What you can do: keep using your email client for the writing, and use Contacts as the single place for what you know about each person.
  • Good to know: the people on your list are never told they are in it.

Tips & common questions

Why can't a Collaborator on my team see Contacts? Contacts is for Members and Admins only. Collaborators help on specific games; the industry address book stays with the team.

Does the business card scanner work on a phone? Yes. The button opens your camera on a phone or a file picker on a computer. Images up to 10 MB work.

Can I import contacts from a spreadsheet? Not today. Add them by hand or by scanning business cards.

Are contacts shared across my teams? No. Each team workspace has its own list.

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Still stuck? Write to support@boardssey.com or use the chat bubble.

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