Boardssey is a workspace built for board game designers, to help you take a game from the first idea all the way to a publisher pitch, without juggling a dozen separate apps.
If you're a solo designer or running a small studio, this is the full tour. By the end you'll know what each part of Boardssey does and where to start. Most of what follows is included on every plan; the few things gated to a higher tier are noted in Plans and pricing.
Want a 90-second video first? Watch the demo on YouTube. Or jump straight to signing up, it's a 14-day free trial.
What this page helps you do
Understand what Boardssey covers, in plain language.
See where each feature fits into the design journey.
Pick the right first thing to do today.
Find the help, updates, and community you need later.
Set up a game project
Everything in Boardssey orbits around your games. A game (sometimes called a game project) is the home for one design, every piece of information about it lives on a single page so you're not hunting through folders, scattered docs, or three different apps.
A Boardssey game page can hold:
The brief: name, status (Idea → Published, twelve stages), short and long descriptions, unique hooks, designers, artists, genre, mechanics, player count, duration, age, complexity, MSRP in any of 13 currencies, and a BoardGameGeek link. See Create a game.
Components: every card, board, token, or printed piece, with quantities and variants.
Media and assets: cover art, photos, videos, files, anything you need to share.
Rules: a working draft you can iterate on, with full rich-text editing.
Notes: running design notes that don't fit neatly elsewhere.
External resources: links to Drive folders, references, inspiration, or anything outside Boardssey you want one click away.
Versions and changelog: every meaningful change tracked over time, so "what did we change in v0.7?" has an answer.
Expansions: link expansions to the base game; both show up correctly in your library and on your public catalog.
Per-game permissions: share access to one specific game with a collaborator without giving them your whole portfolio.
A whiteboard scoped to the game (more on this below).
Pitch history: playtest results, and sell sheets, all linked back to this game.
Most designers create one game on day one, even just a working title is enough, and the rest of the app starts being useful almost immediately.
First-day suggestion: open Games in the sidebar, click New game, and add the title and a one-line idea.
Try out the tools
Boardssey ships with 15 small tools that designers use every day. They're grouped the way the in-app sidebar groups them, and most need zero setup, open one, get a result in under a minute, move on.
Pre-production
Carton Marks, generate the standard manufacturing marks (color bars, registration, cut/fold lines) for a printed sheet.
Dieline Generator, produce print-ready dielines for boxes, boards, punchboards, cards, and paper components.
Mockups, turn your art into product photography (board renders, box renders, table shots) without setting up a 3D tool.
Invoice Generator, quick invoices for client work or commissions.
Color Blindness Simulator, preview your art and components under deuteranopia, protanopia, and tritanopia so your design works for everyone.
Size & Scale Reference, instantly check how your card or component sizes against industry standards.
Playtesting
Score Pad, track points, rounds, and notes during a session without paper.
Starting Player, pick who goes first the fun way (multiple selection methods built in).
Coin Flipper, for when you need a coin and don't have one.
Dice Roller, roll any die or pool you can describe.
Timer, multi-segment timers for prototyping turn-length and round-pacing.
Prototyping
P&P Cards Layout, arrange your card art onto print-and-play sheets sized for your printer and trimming workflow.
TTS Deck Editor, build and export decks for Tabletop Simulator playtests.
Rounded Corners, round the corners of card images cleanly, ready for printing.
Designing
Variables Distribution, the balancing tool: model the distribution of any value across your cards or components and tune it before you print. This is one of the features designers come back to most.
A few tools (Color Blindness Simulator, Size & Scale Reference, Rounded Corners, Dieline Generator) appear in two categories because they're useful at more than one stage. All Game Dev tools are included on every plan.
Plan, track, and playtest
Once a game has a real shape, two parts of Boardssey help you keep moving:
Plan & track your work
Boardssey gives every team a project board, a task system, and a calendar, so the design work that lives in your head becomes things that actually get done. Open Boards in the sidebar.
Project boards: kanban-style boards you adjust to your workflow.
Tasks and subtasks with comments, assignments, and due dates.
All tasks view: see every task across every project on one screen.
Calendar: your tasks plotted on a calendar.
Google Calendar sync: two-way sync so your Boardssey work shows up in Google Calendar and vice versa.
Project stats: see your throughput, what's overdue, what's coming up.
Playtest & gather feedback
A full playtesting workflow lives inside Boardssey at Playtests:
Set up a playtest with details, dates, and the games being tested.
Build feedback forms and surveys with a no-code form builder.
Share a feedback link: playtesters fill out the form without needing a Boardssey account.
Log offline feedback on a playtester's behalf when they gave you notes in person, by email, or on paper.
Review results in one place, ready to feed straight back into your project board as next-version tasks.
These two areas are what most designers tell us makes Boardssey stick after the first week.
Pitch & publish
When a game is ready to go out into the world, Boardssey covers the outbound side too:
Build a sell sheet: a one-page pitch with your game's hook, key art, mechanics, player count, duration, and MSRP. Export to PDF or share the live link. (The Sell Sheet Designer is on the Pathfinder and Oracle plans, see Plans and pricing.)
Track your pitches: log every publisher you've contacted, when, and what you sent. Pitches link to a contact, so the relationship history is one click away.
Pitch reminders: set follow-up dates so a promising lead doesn't go cold.
Public catalog: a public URL for your portfolio, ready to share with publishers, retailers, distributors, or the BGG community. Publishers don't need an account to browse it; you control which games are visible.
Contacts: a structured list of publishers, retailers, collaborators, and other people you stay in touch with about your games. Boardssey stores notes and links so you can keep track, it does not send email or messages on your behalf.
Find these in the sidebar under Sell Sheets, Catalog, and Contacts.
Brainstorm on the whiteboard
The whiteboard is a full collaborative canvas, sketch a card layout, map out a game's economy, run a remote design session with a co-designer, or pin reference images to a moodboard. It supports drawing, shapes, text, images, files, multiple pages and frames, and live multiplayer cursors.
You can open a standalone whiteboard from the sidebar, or open a whiteboard scoped to a specific game (find it on the game page), pick whichever fits the moment. (The Whiteboard is on the Pathfinder and Oracle plans, see Plans and pricing.)
Connected to the wider board game world
A few small but useful integrations are built in:
BoardGameGeek: link a game to its BGG page, see the BGG forum for that game inside Boardssey, and watch the BGG Hotness on your dashboard for inspiration.
Google Calendar: sync your project schedule both ways.
Stripe: handles billing behind the scenes; you'll only see invoices and payment confirmations.
We add integrations where they help; we don't add them for the sake of it.
Plans, pricing, and free trial
Boardssey has three plans, Adventurer, Pathfinder, and Oracle, billed monthly or annually. Every plan includes unlimited seats for your team. There are no hidden tiers and no per-collaborator surcharges. See the full table on the pricing page or in Plans and pricing.
Try any plan free for 14 days before you're charged anything. See Start your 14-day free trial.
Pricing is shown in your local currency. We support 13 currencies today (USD, CAD, EUR, BRL, JPY, KRW, CNY, GBP, MXN, AUD, NZD, TWD, THB).
Annual billing saves the equivalent of two months on every plan.
The Whiteboard and the Sell Sheet Designer are on the Pathfinder and Oracle plans; everything else is on every plan.
Special programs
LaunchBoom clients: get 3 months free of the Pathfinder plan. Reach out to LaunchBoom to redeem. See LaunchBoom program.
Panda Game Manufacturing clients: get free access to the Pathfinder plan. Reach out to Panda to redeem. See Panda Game Manufacturing program.
Ready? Sign up here.
Account & team setup
Bring people in when you're ready. Roles in Boardssey are:
Owner: the team's account holder; controls billing and team-wide settings.
Admin: manage members and team settings.
Member: full access to games, tasks, playtests, and pitch tools.
Collaborator: limited access; you decide whether they see your whole portfolio or only the specific games you've granted access to. The strategic article Set yourself up for success: collaborator permissions covers when to use which.
You'll also find:
Personal settings for your profile, email, password, multi-factor authentication (MFA), notifications, and account deletion.
Team settings for your workspace name, members, roles, ownership transfer, and team deletion.
Where to find help
Search this help center for any feature by name.
Ask the team: open the chat bubble in the bottom-right of the app, or see Contacting the Boardssey team.
Book a demo if you'd like a guided walkthrough.
Check what's new every month, see Latest update. Boardssey ships updates monthly with new features, fixes, and quality-of-life improvements.
Vote on the roadmap: many of the features in the app today were requested by designers exactly like you.
Tips & common questions
Where do I even start on day one? Create one game at /home/games, even with just a working title. Then click around, the rest of the app makes more sense once you have a game open. The Quick start in 5 minutes walks you through it.
Do I have to use every feature? No. Most designers use 3–4 areas heavily and treat the rest as occasional helpers. Start with what you need today; the others will be there when you need them. Don't try to "set up Boardssey perfectly" before doing real work, Boardssey is built to grow with the game.
Can I invite collaborators? Yes, invite team members from your team settings. You can also share access to one specific game with someone, without giving them your whole portfolio. See Sharing access on a game and Set yourself up for success: collaborator permissions.
Can publishers and playtesters use Boardssey too? They don't need an account. Publishers can browse your public catalog at a public URL and view shared sell sheets, see For publishers viewing a public catalog. Playtesters can fill out a feedback form from a shared link, see For external playtesters.
Is my data safe? Yes. Boardssey is built on industry-standard infrastructure (Supabase, Stripe, Cloudflare). You can enable multi-factor authentication on your account. You can delete your data at any time.
Does Boardssey email publishers / playtesters / collaborators on my behalf? No. Boardssey is your back-office for design and pitching, it stores, organizes, and shares links, but it doesn't send email or messages for you. You stay in control of your communication.
Where can I follow what's coming next? See Roadmap and feature requests for what we're working on, and the monthly What's new posts for what just shipped. You can also follow Boardssey on the channels listed on boardssey.com, Instagram, YouTube, the blog, and the community.
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